﻿using System;
using UnityEngine;

// Token: 0x0200022B RID: 555
public static class Vector3Extensions
{
	// Token: 0x06000BAB RID: 2987 RVA: 0x00060DCC File Offset: 0x0005EFCC
	public static Vector3 ToVirtual(this Vector3 vector)
	{
		return CenterOrigin.WorldToVirtual(vector);
	}

	// Token: 0x06000BAC RID: 2988 RVA: 0x00060DD4 File Offset: 0x0005EFD4
	public static Vector3 ToWorld(this Vector3 vector)
	{
		return CenterOrigin.VirtualToWorld(vector);
	}
}
